Character and video games
From the weight of an ancient warrior to the sly energy of a pre-teen ninja assassin, Thomas Hagena brings range to character work that commercial reads don’t call for - accents, ages, creature voices, and everything in between.
Selected game credits
Mortal Shell / Mortal Shell II (Cold Symmetry, Playstack) - Harros, the vassal / Thestus and additional voices
Brawl Stars (Supercell) - Leon
NBA 2K series (2K) - ongoing NPC characters and crowd
Farlight 84 - Yong, AFK Arena (Lilith Games) and Conquerer’s Blade (Booming Games) - character voices
Beyond games, that same range covers animation, audio dramas, and interactive education - arrogant teenage heroes, ominous narrators, wacky sidekicks, and everything a character brief calls for. A full character demo reel is on the homepage, covering some of the emotional and tonal range available for casting.
Casting directors and studios: reach out with sides or a character brief, and a custom audition can usually turn around within 24 hours.
What game and animation clients say
“Yet again another great work from Thomas! Excellent quality, fast turnaround and a ton of character/charisma in VO in the exact direction we were hoping for for our videogame character! Really hope we’ll work together again.”
“Voice and overall character was exactly what we were looking for and it was a joy working with Thomas.”
“Thomas was a joy to work with, he followed every direction and tip perfectly, and did every edit I requested, no questions asked. He’s a great voice actor, especially for enthusiastic and young(ish) characters.”